What you need
A printer, A4 or US Letter paper, pencils and a table. An adult can help younger players. No special locks or app required.

WORLD / 06Ages 10–14 · 35 min · 2–6 players
Every clock in the workshop has stopped one minute before midnight. Read the inventor’s notes, repair the mechanism and release the mechanical bird carrying the final clue.
Preview: story, one puzzle and its answer. The full game contains six puzzles.
Play times and age ranges are estimates. Adult reading support is recommended for younger players.
What’s in the kit
A story to read aloud, six connected puzzles, a final code and a little celebration. Everything has its place, including a separate answer guide for the grown-up behind the magic.

PRINT. PLAY. REPEAT.
A printer, A4 or US Letter paper, pencils and a table. An adult can help younger players. No special locks or app required.
Print copies for your own family, party or classroom. Share the website with friends; please do not redistribute or resell the PDF.

Actual kit pages. Browse the free preview before deciding.
Match the age and mood of your group. Try a preview before deciding.
Allow about 10 minutes. Paper, pencils and a table are all you need. No locks or special props.
Read the opening, share ideas and ask for hints when you need them. There’s no need to race.
Screens down. Curiosity up.